Balance Pass • Practice in 4v4test

Season 10 Ship Changes

Faster lanes & clearer fights. XRadar/Stealth adjustments, tuned energy & ROF, Lancaster bomb bounce-once, Greens = Bouncing Bullet. Test nightly and leave feedback.

Javelin

  • XRadar is free (no energy cost).
Utility buffHunt & track
Notes

Free XRadar improves scouting and bomb setup reads without punishing energy.

Spider

  • Stealth is free (no energy cost).
  • Snappier feel (slightly higher effective turn feel).
Ambush lanesMobility
Notes

Stealth plays are more accessible; Spider threatens angles with fewer tradeoffs.

Shark

  • Increased energy cost: Antiwarp & XRadar.
  • Bullet ROF slightly slower; energy cost higher.
  • Max thrust up; rotation slightly reduced.
Team play emphasisPeel & screen
Notes

Less solo chase, more coordinated peel/contain. Thrust helps reposition while paying a ROF/energy tax.

Terrier

  • Bullet ROF faster (crisper anchor pressure).
Anchor pressure
Notes

Small ROF buff gives Terr more agency to contest lanes without overbuffing kill power.

Lancaster

  • Bombs now bounce once (predictable ricochet).
  • Quicker bomb fire delay.
Creative routesFaster pace
Notes

Bounce-once adds layered angles without roulette chains; shorter delay rewards proactive pressure.

Warbird

  • Multifire energy cost reduced.
Contain & chase
Notes

Cheaper MF supports contain and late-round chases without enabling endless spam.

Greens & Drops

  • All greens give Bouncing Bullet (no RNG variance).
Predictable RNGSkill expression
Notes

Removes lottery greens; BB baseline lets defenders and chasers play with intent.

4v4 Map Update

  • From ~616×616 → ~514×514.
  • Wider slides, faster lanes, cleaner trims.
Less stallMore action
Notes

Smaller footprint increases engagements and reduces dead air; pairs with S10 pacing.

Live Settings Spreadsheet

Exact numbers (energy, delays, rotation, thrust) update here as testing evolves. Open full screen for deeper review.

Tip: Use the sheet tabs to jump between ships and notes.

Scrim & Send Feedback

Run scrims in 4v4test nightly. Try mixed lines (high/mid/low) and post findings in Community. We’ll tune numbers based on real play.